![]() ![]() ![]() ^ "Game Machine's Best Hit Games 25: '86 上半期" (PDF).^ Pole Position II at the Killer List of Videogames.^ a b "Video Game Flyers: Pole Position II, Namco (Spain)".^ a b "Video Game Flyers: Pole Position II, Namco (China)".^ "Pole Position II (Registration Number PA0000216325)"."Gene's Judgements: Critiquing AMOA Show Conversions, Dedicated Games". Preliminary Game Time: 90 Seconds, Preliminary Rank: D, Extended Rank: D Number of Laps: 5, Speed: High Speed The above Dip Switches when properly designated will give the following Twin Galaxies Tournament Settings, used for this title Settings of 8-Toggle Switch on Pole Position II CPU PCB (at 9J for Atari Boards and 7E for Namco Boards) Track Rules: Settings of 8-Toggle Switch on Pole Position II CPU PCB (at 9L for Atari Boards or 9E for Namco Boards) The track rules and scores can be found at Suzuka Circuit Record- Dan Yamnitz: 77,340 Points. ![]() Seaside Record- Dan Yamnitz: 77,890 Points Fuji Speedway Record- Dan Yamnitz: 80,230 Points Test Track Record- Dan Yamnitz: 80,790 Points "Pole Position II" has four different tracks, Test Track, Fuji Speedway, Seaside, and Suzuka Circuit. In 2006, Namco Networks released Pole Position II for mobile phones. In Namco Museum Virtual Arcade, they were renamed to Blue and Orange respectively, even though neither track features the colors, although the layouts were similar. Pole Position II has been re-released as part of various Namco Museum compilations, but the two active permanent circuits were removed (because of licensing issues with both Toyota, which owns Fuji Speedway, and Honda, which owns Suzuka Circuit, but no licensing issues with the Grand Prix Association of Long Beach) and similar looking circuits, Namco Circuit and Wonder Circuit (after Namco's Wonder series of Japanese theme parks) were added respectively. Computer and Video Games reviewed the Atari 7800 version, giving it an 84% score. Gene Lewin of Play Meter magazine reviewed the arcade game, scoring it 9 out of 10. ![]() Pole Position II was later one of the top five highest-grossing arcade games of 1985, and the sixth highest-grossing arcade game of 1986. Pole Position II became the highest-grossing arcade game of 1984 in the United States, just above the original Pole Position, which was previously the highest-grossing arcade game of 1983. It also topped the Play Meter conversion kit charts for street locations during July–August 1984. It topped the RePlay software conversion kit charts for six months into 1984, through January, February, March and April up until May. In the United States, Pole Position II topped the RePlay arcade chart for software conversion kits in December 1983, with the original Pole Position topping the upright cabinet chart the same month. It was later Japan's third highest-grossing upright/cockpit arcade game of 1986 (below Sega's Hang-On and Space Harrier), and fifth highest-grossing upright/cockpit arcade game of 1987. In Japan, Game Machine listed Pole Position II on their November 15, 1983, issue as being the second most successful upright/cockpit arcade cabinet of the month, before topping the charts in December 1983. The timer is displayed as "TIME" in the Japanese version (as it was in the original game), and it is displayed as "UNIT" in the American release. The cars have a different color scheme, the explosions now show debris, there are several new billboards, and there is a new opening theme song. The player initially chooses one of four tracks using the steering wheel: Fuji Speedway (from the first game), Test (resembling Indianapolis Motor Speedway), Seaside (resembling the 1982 United States Grand Prix West circuit in Long Beach), and Suzuka Circuit. Approaching two other cars in a turn (arcade). ![]()
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